], ] and ] and ] are my preferred methods. Part two: a way to get to or below 0 life. Vial smasher and kydele ore my commanders for thisĮxcepting cards like ] and ], the only way my janky ] reliably wins is probably my favorite one to execute. This doesnt go infinite but wins games everytime. The fun part is winning with only 7 mana, but cheating of over 20 or 30 mana with this spell. If they pick fiery emancipation : well you know the drill. (Who doesnt win with half his deck in hand and omniscience?) No need for crackle If they put time strech: you play omniscience, then peer into the abyss or tutor to either get time stretch or half your deck in hand. You might deal 30 to 35 damage to each opponents. If they put back omniscience you play a tutor on extra turn 1 and crackle with power for triple damage on every player on extra turn 2. Most of the time they will pick either omniscience or timestretch to put back in library You need 3 cards in hand and about 8 mana Sacrifice Gray Merchant of Asphodel (undying) (40*3 life drained) Phyrexian Delver reanimates Gray Merchant of Asphodel (19 life paid, 29*3 life drained)ġ2. Body Snatcher LTB Trigger on stack Body Snatcher reanimates Phyrexian Delver and is exiled, ETB fizzlesġ1. Body Snatcher trigger on stack Sacrifice Body Snatcher. Sacrifice Protean Hulk, fetching Body Snatcher and 2 devotionġ0. Sacrifice Gray Merchant of Asphodel and Phyrexian Delverĩ. Sacrifice Gray Merchant of Asphodel (undying) (18*3 life drained)Ĩ. Sacrifice Protean Hulk, fetching Gray Merchant of Asphodel and 1 devotion (9*3 life drained)ħ. Sacrifice Phyrexian Delver (undying), reanimating Protean Hulk (14 life paid)Ħ. Sacrifice Protean Hulk, fetching Mikaeus, the Unhallowedĥ. Phyrexian Delver reanimates Protean Hulk (7 life paid)Ĥ. Fetch Phyrexian Delver and a sac outlet (Viscera Seer ) Being a Protean Hulk line I believe that it should only be run in high power pods, and seen more as an "honorable combo" as the author puts it, rather than a way to skirt the edge of a low power pods agreement of "no infinite combos".Ģ. This Protean Hulk line deals 40 damage to each opponent. It's a kind of "technically not infinite, but still usually wins the game" combo. I found a combo in a Meren deck on TappedOut a few years back. It's also worth noting that if the colors aren't to your liking, ] can do pretty much exactly the same thing. Its a good example that any combo can be powered down to match a table's power level by using slightly worse versions of each card. You demonstrate how they work, what the key pieces on your board are for them, and still leave up time to be disrupted by sorcery speed removal over a few turns. While you can build her optimally from the start, I think an unoptimized version would be a good way to introduce combos to new players. Once you get there, you still need payoff cards to actually win the game off the combo as well. One-by-one, you can add things like ], ] and ] to start leaning the loops toward becoming mana-positive. Anything that cares about a creature dying, entering the battlefield, or casting a spell triggers and you slowly accrue value. You can tap Cormela for 1 mana to pay for 3 of Zombify, then loop that until your out of mana. You can start off with Cormela and a "bad" reanimation spell like ] and any free sac outlet. Im brewing ] right now, and I like that you can build her in a way that your combos can start off non-infinite, and slowly become mana-neutral/mana-positive if you want by putting more pieces on the board. I ended up abandoning it since I prefer more casual commander anyways, but there aren't a lot of resources available. I had this exact same problem trying to come up with a combo deck for my LGS, since they have a point deduction for infinite combos for tournaments. Maybe the r/edh hive mind can help me out! What’s your favorite non-infinite combo? ] + ] + ] and a free sac outlet.īasically these are all loops for one colored mana that get more and more lucrative depending on your board state.Īs a player who likes infinite combos but plays in an anti infi-combo playgroup I’m always looking for ways to scratch that itch. The new ] in the graveyard with ] and a Blood Artist effect on the field. And I’m not talking about 5 Krarks and casting Desperate Ritual. Finding strong and efficient non-infinite combos however is quite difficult. The reason I’m making this post is so that we can collect the nastiest, most efficient loops that don’t go infinite.Īnyone with a search engine can look up the best combos for whatever color identify they’re playing. Disclaimer: I have nothing against infinite/indeterminate combos but I know that many players and playgroups do.
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